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Blender 5.3 Launches With Native Gaussian Splatting and DLSS 4.5 Integration

The latest open-source 3D suite update enhances rendering performance and introduces advanced scene reconstruction.

2 sources3 min

1Native Gaussian Splatting Support

Blender 5.3 introduces native support for 3D Gaussian Splats, allowing users to import reconstructed scenes from photos or videos. These splats are stored as point clouds and can be processed via Geometry Nodes. They are rendered natively in EEVEE and Cycles, utilizing emissive shaders to represent complex geometry and shading.

2Rendering and Color Challenges

While Gaussian Splats are now supported, performance remains under active optimization. Users may encounter rendering inaccuracies due to discrepancies between the sRGB color space used by most authoring tools and Blender’s linear color space. These issues are particularly noticeable in areas characterized by low opacity and high radiance levels.

3Advanced DLSS 4.5 Integration

The update integrates NVIDIA DLSS 4.5 Ray Reconstruction as a new denoiser, significantly accelerating viewport previews. This technology delivers near-final render quality by upscaling and reusing samples from previous frames. To utilize this feature, users must ensure their system is running NVIDIA driver version 620 or a newer release.

4Principled BSDF and Dispersion

The Principled BSDF now supports dispersion, enabling the reproduction of rainbow effects in glass and gemstones by splitting white light. This implementation aligns with OpenPBR v1.1.1 standards. Additionally, the Glass BSDF and transmission components now support roughness anisotropy, providing behavior consistent with specular reflections for more realistic material rendering.

5Enhanced Lighting Control

New Material Lighting nodes allow artists to define how materials react to specific lights within a scene. This provides granular control for stylized toon shading or complex physical effects like iridescence. The Shader Editor now exposes per-light data, evaluation, and shadow information, offering deeper customization for individual scene light interactions.

6Compositor and Effect Stacking

Blender 5.3 introduces a new Compositor Effects tab, allowing users to stack effects like modifiers. Built-in options include Bloom, Chromatic Aberration, Film Grain, and Vignette. Each effect functions as a node group, and users can further customize these settings within the Compositor editor for more flexible post-processing workflows.

7Performance and GPU Acceleration

Playback performance has seen significant improvements, reaching up to 2x faster speeds on GPUs, especially for EXR sequences. The interactive compositor now supports playback caching. Furthermore, the Anisotropic Kuwahara filter is now 10x faster on Apple GPUs, 2x faster on NVIDIA hardware, and 25-30% faster on standard CPU configurations.

8Project Management and Future Outlook

The update introduces a new Project menu to streamline project creation and access. With native support for NVIDIA RTX Spark devices on Windows 11 and expanded Geometry Node capabilities in the compositor, Blender 5.3 focuses on professional workflow efficiency. Users can now explore the source files from the official splash artwork.

Original article: Hacker News (news.ycombinator.com) — Blender 5.3 Launches With Native Gaussian Splatting and DLSS 4.5 Integration