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JetBrains Rider Expands Integrated Development Support for Godot Engine

Rider now offers unified debugging and scripting support for GDScript, C#, and C++.

The JetBrains Blog2 min

1Unified Godot Development Environment

JetBrains has renewed its Platinum sponsorship of the Godot Foundation through 2027, solidifying Rider as a primary IDE for the engine. While historically viewed as a C# tool, Rider now provides comprehensive support for GDScript and C++ GDExtensions. The software remains free for non-commercial use, including hobbyist projects and open-source development.

2Advanced GDScript Integration Features

Rider 2025.2 introduced native GDScript support, evolving beyond community plugins to offer robust code completion, Find Usages, and Rename refactoring. Developers can now utilize the Scene Preview window to drag nodes directly into scripts, automatically generating paths and export variables. These tools streamline the connection between complex scene nodes and underlying logic.

3Enhanced Debugging and Testing Workflows

The IDE enables simultaneous debugging of GDScript and C# by attaching the .NET debugger to active sessions. Developers can utilize conditional and logging breakpoints to inspect values without interrupting gameplay. Integration with the Chickensoft GoDotTest runner further allows for automated unit testing, while automatic rebuilding helps sync changes directly to the Inspector.

4Native C++ and GDExtension Support

Rider 2026.2 finalized CMake support, significantly improving performance for large C++ codebases and native GDExtensions. The debugger now includes Natvis visualizers specifically for godot-cpp, simplifying the inspection of native engine types. These updates provide a professional-grade environment for developers maintaining engine forks or building high-performance native plugins for their projects.

5Streamlined Addon and Plugin Development

New project templates introduced in 2026.2 assist addon authors by providing pre-configured structures for games, assets, and editor plugins. The official JetBrains Rider Integration addon, available via the Godot Asset Store, automates configuration by detecting installations and adding a toolbar toggle. This reduces manual setup time for developers sharing tools with the community.

6Upcoming 2026.3 EAP Improvements

The 2026.3 Early Access Program introduces deeper scene-to-code navigation, including completion for unique node names and signal connection tracing. Debugging capabilities are expanding to include the Remote Scene tree while working with C#. Furthermore, the IDE now supports separate language-server ports, enhancing stability when managing multiple Godot projects simultaneously within one workspace.

7Collaborative Engine Contributions

JetBrains engineers actively contribute to the Godot codebase, such as the Debug Adapter Protocol extension that enables scene-specific debugging. Feedback loops with partners like Photon Engine have led to specific fixes for GDExtension singletons. These upstream contributions ensure that external development tools remain compatible with evolving engine standards and internal API changes.

8AI-Driven Development and Future Outlook

Rider now supports agentic development through the Air plugin, allowing AI agents to interact with code via an MCP server. This enables procedural generation pipelines and automated refactoring within Godot projects. As the team prepares for GodotFest in Munich, they continue to prioritize user feedback to refine the IDE's cross-language development experience.

Original article: The JetBrains Blog — JetBrains Rider Expands Integrated Development Support for Godot Engine