# Meta Demonstrates 3D Hologram Calls in VR

Meta's latest VR demo showcases lifelike holographic communication technology.

- **Source:** [CNET (YouTube)](https://brifing.si/source/d98fed98-60b0-44b1-9469-4438fc7d13f9)
- **Published:** 2026-09-24
- **Original article:** <https://www.youtube.com/shorts/lF64UYqytoE>
- **On Brifing:** https://brifing.si/s/7f5a3f35-74e2-4fe5-a27e-ec984d7b102c

## Breakthrough in VR communication

Meta has demonstrated a new 3D hologram calling feature that allows users to interact with lifelike avatars in virtual reality. The technology creates volumetric representations of participants that maintain eye contact and spatial awareness. This advancement could fundamentally change remote collaboration by adding physical presence cues missing in current video calls.

## Technical implementation

The system uses advanced depth sensors and AI processing to capture users' movements and facial expressions in real-time. These data points are then reconstructed as 3D models visible through Meta's VR headsets. The demo showed remarkably low latency, with holograms responding to movements without noticeable delay, crucial for natural conversations.

## Hardware requirements

Current demonstrations require specialized capture equipment beyond standard VR headsets. Meta hasn't specified when consumer-grade solutions might be available. The technology currently demands significant processing power, suggesting initial adoption may be limited to professional settings before reaching mainstream consumers.

## Potential applications

Beyond personal communication, this technology could transform telemedicine, remote education, and virtual events. Surgeons could consult in 3D space, teachers could demonstrate complex concepts volumetrically, and concerts could feature holographic performers. The spatial dimension adds new interaction possibilities absent in 2D video.

## Privacy considerations

The system's detailed biometric capture raises important privacy questions Meta must address. Unlike video calls that show 2D images, holograms require complete 3D modeling of participants' appearance and movements. This creates new categories of personal data that will require robust protection frameworks.

## Industry implications

Meta's demonstration pressures competitors in both VR and traditional video conferencing spaces. Companies like Microsoft (Mesh) and Apple (Vision Pro) are pursuing similar spatial computing goals. The race to own the next generation of communication interfaces is intensifying, with holography emerging as a key battleground.

## User experience challenges

Early testers report the holograms feel more present than video but note the uncanny valley effect isn't completely overcome. Maintaining comfort during extended use and reducing eye strain remain challenges. The technology also requires users to wear VR headsets, which still face adoption barriers for daily communication.

## Future development roadmap

Meta's demo represents a significant step toward their metaverse vision of embodied internet. Next milestones include reducing hardware requirements, improving avatar realism, and integrating with existing communication platforms. Success could make holographic calls the default for professional collaboration within this decade.

## Sources covering this story

- https://www.youtube.com/shorts/lF64UYqytoE — 

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_Summary written by Brifing from the original reporting. Copyright in the original article belongs to its publisher; read the full piece at the link above._
