# Software Rendering in 500 Lines of Bare C++

Learn the fundamentals of modern 3D graphics APIs.

- **Source:** [Hacker News](https://news.ycombinator.com)
- **Published:** 2026-07-23
- **Topic:** [Software & Engineering](https://brifing.si/c/engineering)
- **Original article:** <https://haqr.eu/tinyrenderer/>
- **On Brifing:** https://brifing.si/s/9b0bb5dc-459a-42dd-a2fe-230ae2f14cd4

## Introduction

This article aims to build a software renderer from scratch to understand how modern 3D graphics APIs like OpenGL, Vulkan, Metal, and DirectX work. The training material, designed for students, focuses on creating a basic renderer with just 500 lines of C++ code.

## Starting Point

The project begins with no third-party libraries, just pure C++. The only support provided is a simple class for handling TGA files, which is sufficient for managing RGB, RGBA, and grayscale images.

## Basic Functions

Initially, the only functionality available is setting the color of a single pixel. There are no built-in functions for drawing line segments or triangles; all these features must be implemented manually, which is crucial for understanding the core concepts.

## Student Experience

Students typically spend 10 to 20 hours completing this project. This process provides a deep understanding of how modern 3D graphics APIs function. Writing their own code reinforces the learning experience.

## Results

By the end of the project, students can render a simple 3D model composed of a triangulated mesh and textures. The rendering result is saved as an image file.

## Significance

This project offers a unique opportunity to grasp the fundamental principles of 3D graphics APIs. Such understanding is critical for writing efficient GPU applications. It also empowers students to develop their own renderers.

## Sources covering this story

- https://haqr.eu/tinyrenderer/ — 

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_Summary written by Brifing from the original reporting. Copyright in the original article belongs to its publisher; read the full piece at the link above._
