# Obsidian Announces Two-Part Expansion for The Outer Worlds 2

Side Effects Guaranteed launches its first chapter on December 2, 2026, for $14.99.

- **Source:** [Push Square](https://www.pushsquare.com)
- **Published:** 2026-11-10
- **Topic:** [entertainment](https://brifing.si/c/entertainment)
- **Original article:** <https://www.pushsquare.com/news/2026/11/the-outer-worlds-2-ps5-dlc-split-into-two-parts-first-in-december>
- **On Brifing:** https://brifing.si/s/b05a0b48-b762-4635-a89a-a6860ba833ad

## Expansion Release Schedule

Obsidian has officially announced Side Effects Guaranteed, a two-part story expansion for The Outer Worlds 2. The first chapter arrives on December 2, 2026, for PS5, with the concluding half scheduled for release in Spring 2027. Players can purchase the expansion for $14.99, while Premium Edition owners receive immediate access.

## Narrative and Setting

The plot follows a distress signal leading the Incognito crew to a derelict ship where the crew is in suspended animation. Victims suffer from a condition causing explosive cell death, necessitating a cure. Players will explore a new region called Elysium Valley on Eden while navigating complex choices involving Sub Rosa agents.

## Gameplay and Progression

This expansion introduces significant mechanical updates, including a level cap increase to 36. Players gain access to over 15 new perks, four additional flaws, and a variety of new weapons, armor, and outfits. Furthermore, the update adds 20 new songs to the game, expanding the audio experience for returning players.

## Accessing New Content

The DLC content is designed to take place just before the main game's conclusion. For those who have already completed their playthrough, a new option on the starting menu allows access to the content via a new character. An alternative start option also exists for those beginning a fresh game.

## Studio Workforce Context

The announcement follows a period of instability at Obsidian, which recently experienced a 25% reduction in its workforce. Despite these layoffs and the studio's merger with Bethesda, Microsoft has permitted the team to complete its post-launch support for The Outer Worlds 2 rather than abandoning the project entirely.

## Strategic Studio Shifts

Obsidian’s current focus appears split, as the studio is reportedly shifting resources toward a new Fallout title. This transition previously cast doubt on the future of internal intellectual properties like The Outer Worlds and Pillars of Eternity. The release of this DLC serves as a commitment to finishing promised post-launch content.

## Decision-Based Consequences

The narrative structure emphasizes player agency, as decisions made during the first chapter will carry over into the second part arriving in 2027. Players must choose between competing plans from two Sub Rosa agents regarding a Protectorate settlement, directly impacting the fate of the infected crew and the organization itself.

## Legacy and Future Outlook

The base game, which received a 7/10 rating at launch, was praised for its RPG mechanics and exploration but criticized for an underlying sense of dreariness. This expansion aims to refine those core systems. Whether this support continues beyond the 2027 conclusion remains unstated amidst the studio's broader development priorities.

## Sources covering this story

- [Push Square — The Outer Worlds 2 DLC Split into Two Parts](https://www.pushsquare.com/news/2026/11/the-outer-worlds-2-ps5-dlc-split-into-two-parts-first-in-december)
- [VGC — The Outer Worlds 2 Receives First Story Expansion](https://www.videogameschronicle.com/news/the-outer-worlds-2s-first-story-expansion-announced/)

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_Summary written by Brifing from the original reporting. Copyright in the original article belongs to its publisher; read the full piece at the link above._
